//==============================================================
// Cymbals
//
// This uses samples from the following sources:
//
// Sonatina Symphonic Orchestra - http://sso.mattiaswestlund.net
// Versilian Studios - http://vis.versilstudios.net/vsco-2.html
//
// modified by Paul Battersby - http://virtualplaying.com
//
//==============================================================

// ---------- cymbals 1 ------------
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=2

<region>
sample=../libs/Other/Samples/Percussion/SSO/cymbal_roll-a-mf-PB.wav
key=c4
lovel=0
hivel=79
volume=5

<region>
sample=../libs/Other/Samples/Percussion/SSO/cymbal_roll-a-f-PB.wav
key=c4
lovel=80
hivel=127
volume=5

<region>
sample=../libs/Other/Samples/Percussion/SSO/piatti-PB.wav
key=c#4
volume=6
ampeg_release=1

<region>
sample=../libs/Other/Samples/Percussion/SSO/cymbal_roll-b-PB.wav
key=d4
volume=5

<region>
sample=../libs/Other/Samples/Percussion/SSO/piatti-PB.wav
key=d#4
volume=6
ampeg_release=1
// make a cymbal with a higher pitch (PB)
transpose=6


// ---------- cymbals 2 ------------
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=3

// --- short roll
<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-cresc-Short_v1-PB.wav
key=f4
volume=10

// --- crash RR1
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=1
seq_length=2
seq_position=1
group_label=crash-rr1

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/cymbal-crash1_mf_rr1-PB.wav
key=f#4
lovel=0
hivel=79
volume=10

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/cymbal-crash1_ff_rr1-PB.wav
key=f#4
lovel=80
hivel=127
volume=3

// --- crash RR2
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=1
seq_length=2
seq_position=2
group_label=crash-rr2

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/cymbal-crash1_mf_rr2-PB.wav
key=f#4
lovel=0
hivel=79
volume=6

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/cymbal-crash1_ff_rr2-PB.wav
key=f#4
lovel=80
hivel=127
volume=6

// --- medium roll
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=2

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-cresc-Median_v1-PB.wav
key=g4
volume=12

// --- hit
// RR1
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=3
seq_length=2
seq_position=1
group_label=stick-hit1-rr1

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-hit_f_rr1-PB.wav
key=g#4
lovel=0
hivel=79
volume=17

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-hit_fff_rr1-PB.wav
key=g#4
lovel=80
hivel=127
volume=10


// RR2
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=3
seq_length=2
seq_position=2
group_label=stick-hit1-rr2

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-hit_f_rr2-PB.wav
key=g#4
lovel=0
hivel=79
volume=19

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-hit_fff_rr2-PB.wav
key=g#4
lovel=80
hivel=127
volume=12

// --- long roll
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=2

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-cresc-Long_v1-PB.wav
key=a4
volume=10

// --- hit (higher pitch PB)
// RR1
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=3
seq_length=2
seq_position=1
group_label=stick-hit2-rr1
transpose=3

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-hit_f_rr1-PB.wav
key=a#4
lovel=0
hivel=79
volume=17

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-hit_fff_rr1-PB.wav
key=a#4
lovel=80
hivel=127
volume=10


// RR2
<group>
// randomize like a real player(PB)
pitch_random=12
amp_random=1.5
delay_random=0.012


ampeg_release=3
seq_length=2
seq_position=2
group_label=stick-hit2-rr2
transpose=3

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-hit_f_rr2-PB.wav
key=a#4
lovel=0
hivel=79
volume=19

<region>
sample=../libs/Other/Samples/Percussion/VSCO2-CE/susCymb1-hit_fff_rr2-PB.wav
key=a#4
lovel=80
hivel=127
volume=12

