<drumkit_info>
    <name>DeathMetal</name>
    <author>archman</author>
    <info>This drumkit was created and published for all the people who want to make some metal drum patterns to sound more natural</info>
    <license>CC-Attribution</license>
    <instrumentList>
        <instrument>
            <id>0</id>
            <name>kick-tr</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>kick-treble.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>1</id>
            <name>Kick 1</name>
            <volume>0.73</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.15</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>kick-treble.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>2</id>
            <name>Kick</name>
            <volume>0.73</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.15</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>16290_ltibbits_kick2_high_vol.wav</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>16291_ltibbits_kick2_low_vol.wav</filename>
                <min>0</min>
                <max>0.5</max>
                <gain>1.3</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>3</id>
            <name>Stick</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.25</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>16297_ltibbits_sticks_low_pitch.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1.25</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>4</id>
            <name>snare</name>
            <volume>0.49</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.09</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>014b.WAV</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>5</id>
            <name>snare-1</name>
            <volume>0.3</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.08</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>0</Release>
            <exclude />
            <layer>
                <filename>snare-custom.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>6</id>
            <name>Snare 1</name>
            <volume>0.35</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.15</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>16298_ltibbits_snare_1_high_vol.wav</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>0.6</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>16299_ltibbits_snare_1_low_vol.wav</filename>
                <min>0</min>
                <max>0.5</max>
                <gain>5</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>7</id>
            <name>Snare blast</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.98</pan_R>
            <randomPitchFactor>0.22</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>1200</Attack>
            <Decay>100</Decay>
            <Sustain>1</Sustain>
            <Release>900</Release>
            <exclude />
            <layer>
                <filename>snare-custom.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>8</id>
            <name>Crash -blast</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>16253_ltibbits_crash_A_medium_17_high_vol.wav</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>0.35</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>crash.wav</filename>
                <min>0</min>
                <max>0.5</max>
                <gain>5</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>9</id>
            <name>kick -blast</name>
            <volume>0.6</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>kick.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>10</id>
            <name>snare3</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>Sdr158.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>11</id>
            <name>Snare Rim</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.25</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>16292_ltibbits_rim1_snare.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>2.5</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>13</id>
            <name>tom02</name>
            <volume>0.65</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.78</pan_R>
            <randomPitchFactor>0.15</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom04.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>12</id>
            <name>tom05</name>
            <volume>0.62</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.84</pan_R>
            <randomPitchFactor>0.15</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom03.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>15</id>
            <name>tom04</name>
            <volume>0.53</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.92</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom02.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>14</id>
            <name>tom03</name>
            <volume>0.57</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.88</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>059-3.WAV</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>16</id>
            <name>tom01</name>
            <volume>0.62</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.82</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.15</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>tom01.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>17</id>
            <name>hh - open2</name>
            <volume>0.93</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>HAT2OPN.WAV</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>18</id>
            <name>HH - open</name>
            <volume>0.34</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.78</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>HAT2OPN.WAV</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>19</id>
            <name>HH Closed</name>
            <volume>0.7</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>16266_ltibbits_HH_A_Custom_closed_hard.wav</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>16267_ltibbits_HH_A_Custom_closed_soft.wav</filename>
                <min>0</min>
                <max>0.5</max>
                <gain>2.75</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>20</id>
            <name>HH Foot</name>
            <volume>0.78</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.8</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>16268_ltibbits_HH_A_Custom_foot1.wav</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>16269_ltibbits_HH_A_Custom_foot2.wav</filename>
                <min>0</min>
                <max>0.5</max>
                <gain>1.6</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>21</id>
            <name>HH Foot Release</name>
            <volume>0.7</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>16270_ltibbits_HH_A_Custom_foot3_release.wav</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>22</id>
            <name>HH Half-Open</name>
            <volume>0.7</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.98</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>16273_ltibbits_HH_A_Custom_half_open_hard.wav</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>16274_ltibbits_HH_A_Custom_half_open_soft.wav</filename>
                <min>0</min>
                <max>0.5</max>
                <gain>2.75</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>23</id>
            <name>China 16</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>0.62</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>16239_ltibbits_china_A_China_High_16_high_vol.wav</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>0.35</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>16240_ltibbits_china_A_China_High_16_low_vol.wav</filename>
                <min>0</min>
                <max>0.5</max>
                <gain>5</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>24</id>
            <name>China 17</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.64</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0.1</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>16243_ltibbits_china_oriental_trash_18_high_vol.wav</filename>
                <min>0.5</min>
                <max>1</max>
                <gain>0.35</gain>
                <pitch>0</pitch>
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