<drumkit_info>
    <name>BJA_Pacific</name>
    <author>Luc Tanguay/Bransin James Anderson</author>
    <license>Attribution-Share Alike 3.0 United States</license>
    <info>Pacific set sampled by Bransin James Anderson.&#x0A;Sample files are 44.1K, 16 Bit .AIFF.&#x0A;&#x0A;BJA site: http://www.bransinanderson.com/&#x0A;BJA email: bransinanderson [a] gmail.com</info>
    <instrumentList>
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            <id>0</id>
            <name>BassDrum</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>BD_08.aiff</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BD_07.aiff</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BD_06.aiff</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BD_05.aiff</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BD_04.aiff</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BD_03.aiff</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BD_02.aiff</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BD_01.aiff</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>1</id>
            <name>Snare</name>
            <volume>0.84</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>SN_08.aiff</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_07.aiff</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_06.aiff</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_05.aiff</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_04.aiff</filename>
                <min>0.375</min>
                <max>0.5</max>
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                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_03.aiff</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_02.aiff</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN_01.aiff</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>2</id>
            <name>Hi Hat Closed</name>
            <volume>0.79</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
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            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>HH_08.aiff</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH_07.aiff</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH_06.aiff</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH_05.aiff</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH_04.aiff</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH_03.aiff</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
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            <layer>
                <filename>HH_02.aiff</filename>
                <min>0.125</min>
                <max>0.25</max>
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                <pitch>0</pitch>
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            <layer>
                <filename>HH_01.aiff</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>3</id>
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            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
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            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>HH2_08.aiff</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH2_07.aiff</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH2_06.aiff</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH2_05.aiff</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH2_04.aiff</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH2_03.aiff</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH2_02.aiff</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH2_01.aiff</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>4</id>
            <name>Tom</name>
            <volume>0.84</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>TM_08.aiff</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM_07.aiff</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM_06.aiff</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM_05.aiff</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM_04.aiff</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM_03.aiff</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM_02.aiff</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM_01.aiff</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>5</id>
            <name>Floor Tom</name>
            <volume>0.82</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>TM2_08.aiff</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM2_07.aiff</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM2_06.aiff</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM2_05.aiff</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM2_04.aiff</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM2_03.aiff</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM2_02.aiff</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>TM2_01.aiff</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>6</id>
            <name>Crash Left</name>
            <volume>0.88</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.9</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>CB_03.aiff</filename>
                <min>0.667</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>CB_02.aiff</filename>
                <min>0.333</min>
                <max>0.667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>CB_01.aiff</filename>
                <min>0</min>
                <max>0.333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>7</id>
            <name>Crash Right</name>
            <volume>0.84</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>0.96</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>CB2_03.aiff</filename>
                <min>0.667</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>CB2_02.aiff</filename>
                <min>0.333</min>
                <max>0.677</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>CB2_01.aiff</filename>
                <min>0</min>
                <max>0.333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>8</id>
            <name>Ride Bell</name>
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            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
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            <gain>1</gain>
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            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>BL_04.aiff</filename>
                <min>0.75</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BL_03.aiff</filename>
                <min>0.5</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BL_02.aiff</filename>
                <min>0.25</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>BL_01.aiff</filename>
                <min>0</min>
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                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>9</id>
            <name>Ride</name>
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            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
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            <pan_R>1</pan_R>
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            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
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            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>RD_06.aiff</filename>
                <min>0.833</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>RD_05.aiff</filename>
                <min>0.667</min>
                <max>0.833</max>
                <gain>1</gain>
                <pitch>0</pitch>
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            <layer>
                <filename>RD_04.aiff</filename>
                <min>0.5</min>
                <max>0.667</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>RD_03.aiff</filename>
                <min>0.333</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>RD_02.aiff</filename>
                <min>0.167</min>
                <max>0.333</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>RD_01.aiff</filename>
                <min>0</min>
                <max>0.167</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>10</id>
            <name>Ride 2</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>RD2_05.aiff</filename>
                <min>0.8</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>RD2_04.aiff</filename>
                <min>0.6</min>
                <max>0.8</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>RD2_03.aiff</filename>
                <min>0.4</min>
                <max>0.6</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>RD2_02.aiff</filename>
                <min>0.2</min>
                <max>0.4</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>RD2_01.aiff</filename>
                <min>0</min>
                <max>0.2</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>11</id>
            <name>Snare Roll</name>
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            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>SN3_04.aiff</filename>
                <min>0.75</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN3_03.aiff</filename>
                <min>0.5</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN3_02.aiff</filename>
                <min>0.25</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN3_01.aiff</filename>
                <min>0</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>12</id>
            <name>Snare Dry</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
            <layer>
                <filename>SN4_08.aiff</filename>
                <min>0.875</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN4_07.aiff</filename>
                <min>0.75</min>
                <max>0.875</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN4_06.aiff</filename>
                <min>0.625</min>
                <max>0.75</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN4_05.aiff</filename>
                <min>0.5</min>
                <max>0.625</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN4_04.aiff</filename>
                <min>0.375</min>
                <max>0.5</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN4_03.aiff</filename>
                <min>0.25</min>
                <max>0.375</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN4_02.aiff</filename>
                <min>0.125</min>
                <max>0.25</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>SN4_01.aiff</filename>
                <min>0</min>
                <max>0.125</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>13</id>
            <name>Hi Hat Free</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
	    <muteGroup>1</muteGroup>
            <exclude />
            <layer>
                <filename>HH3_05.aiff</filename>
                <min>0.8</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH3_04.aiff</filename>
                <min>0.6</min>
                <max>0.8</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH3_03.aiff</filename>
                <min>0.4</min>
                <max>0.6</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH3_02.aiff</filename>
                <min>0.2</min>
                <max>0.4</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
            <layer>
                <filename>HH3_01.aiff</filename>
                <min>0</min>
                <max>0.2</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument>
        <instrument>
            <id>14</id>
            <name>15</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>15</id>
            <name>23</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>16</id>
            <name>24</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>17</id>
            <name>25</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>18</id>
            <name>26</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>19</id>
            <name>27</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>20</id>
            <name>28</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>21</id>
            <name>29</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>22</id>
            <name>30</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>23</id>
            <name>31</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>24</id>
            <name>32</name>
            <volume>0.8</volume>
            <isMuted>false</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>25</id>
            <name>26</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>26</id>
            <name>27</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>27</id>
            <name>28</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>28</id>
            <name>29</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>29</id>
            <name>30</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>30</id>
            <name>31</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
        <instrument>
            <id>31</id>
            <name>32</name>
            <volume>0.8</volume>
            <isMuted>true</isMuted>
            <isLocked>false</isLocked>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <gain>1</gain>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude />
        </instrument>
    </instrumentList>
</drumkit_info>
