<drumkit_info><name>Blackie666_8bitKit</name>
<author>Klaatu</author>
<info>This drum kit was created with genhydro.py and drummer.sh on behalf of the Second Great Linux Multimedia Sprint. Find out more info at http://slackermedia.info/sprint. It is licensed under the GPLv3 meaning you are free to use it, share it, and modify it, even for commercial purposes, although any changes you make to the kit itself must be made available to everyone for free (not so much to ask considering we did the work to get the kit this far already).</info>
<license>GPLv3</license><instrumentList><instrument><id>0</id><name>35_bass_note</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>35_bass_note.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>1</id><name>38_snare_deep</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>38_snare_deep.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>2</id><name>40_snare_deeper</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>40_snare_deeper.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>3</id><name>41_tom_floor</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>41_tom_floor.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>4</id><name>43tom_lowest</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>43tom_lowest.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>5</id><name>45tom_low</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>45tom_low.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>6</id><name>47tom_lowAlt</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>47tom_lowAlt.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>7</id><name>49_game_crash</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>49_game_crash.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>8</id><name>55_game_splash</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>55_game_splash.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>9</id><name>60_bass_note-soft</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>60_bass_note-soft.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>10</id><name>61_bass_note_soft</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>61_bass_note_soft.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>11</id><name>66timbale_low</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>66timbale_low.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>12</id><name>73_electroslide</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>73_electroslide.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>13</id><name>74_electroslide2</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>74_electroslide2.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>14</id><name>78_cuica_muted</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>78_cuica_muted.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument><instrument><id>15</id><name>79_cuica_open</name>
            <volume>1</volume>
            <isMuted>false</isMuted>
            <pan_L>1</pan_L>
            <pan_R>1</pan_R>
            <randomPitchFactor>0</randomPitchFactor>
            <filterActive>false</filterActive>
            <filterCutoff>1</filterCutoff>
            <filterResonance>0</filterResonance>
            <Attack>0</Attack>
            <Decay>0</Decay>
            <Sustain>1</Sustain>
            <Release>1000</Release>
            <exclude /><layer><filename>79_cuica_open.flac</filename>
                <min>0</min>
                <max>1</max>
                <gain>1</gain>
                <pitch>0</pitch>
            </layer>
        </instrument></instrumentList></drumkit_info>